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Hope this helps! Some MacOS developers with more knowledge maybe can provide some more useful info here This message will only come up the first time I think. After that double clicking the file should work and the OS should come up with a message / warning were the user has to explicitly allow the file to be started. So that would be to make the produced file executable first using the command line. The above mentioned manual steps were required.
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I remember vaguely that maybe it is required to register as a MacOS developer because of app packages require that they are signed? But not sure about that…įor the friend double clicking did also not work initially. I would also be interested to know if and how to publish to this format so that the published MonoGame app can be run conveniently without manual steps required by the end user. I remember that the friend also expected it to be in another “format” and I guess he meant the mentioned app package which I guess is the standard in the MacOS world? A lot of guessing here because I don’t own a Mac. Has been a while since I fiddled with that. If anyone knows how to turn this into something that resembles a ‘proper’ Mac application I’d be all ears! It is not the normal app ‘package’ I’d expect on MacOS so I have no idea whether this can be uploaded to the AppStore (I doubt it) or even distributed via Steam as there’s no ist, icon bundle and all the other things you’d expect. The file is seen by the OS as a ‘unix executable’. Once renamed the file can be launched though for some reason it now has a duplicate extension of ‘.App.app’, though this can be renamed again. I can’t see a way to do this from the command line, it just seems to use the project name for the name of the file. …when run from the project directory this creates a single file built from the ‘Release’ configuration and output to the directory called ‘Publish’.ĭouble-clicking on the resultant file did nothing until I renamed it with a ‘.app’ extension. A few more specifics if anyone needs them, the exact command I found to work is…ĭotnet publish -runtime osx-圆4 -c Release -o Publish -p:PublishSingleFile=true Thanks for the info above it really helped me. This is certainly way less user-friendly in 3.8 than it was in 3.6!